First of all, the computer game industry has become an art branch. Some people play games; If you have traveled to foreign lands, learned a culture or learned new things, then there is labor in the game and there is no difference between a valuable table in the museum. Here again we are faced with the continuation of a game of taste.
Let's take a short tour of the game and for those foreign to the game. Sir, in a country governed by royalty, there is a queen and her 8-year-old daughter. The country was formed by a few small kingdoms. There is also an entire fanatic group within the country and all kinds of supernatural forces are waging war. The largest source of energy is whale oil, which has a plague-like disease, almost destroying the country's poor group. Apart from the rich population, the people are living with misery. One day the queen is massacred by a group of supernatural powers and the crime is thrown at the queen's close protection Corvo. Corvo must escape the prison by escaping from the prison by enacting a mysterious stranger to give him some power and clear his name. The biggest factor in doing this is the little girl Emily, who she reared up like her own child. Likewise, some people attempted to rule the country through him. When Corvo begins this adventure, a number of people join him, and with their help, he catches these killers. In the meantime, the plague finds the cure and the story ends with a happy ending.
The second chapter starts with Emily's ascension to the throne about 10 years later, and with the help of her father, ruling the country. After learning the mechanics with a short tutorial, you enter the game with the input demo. On the anniversary of his mother's death, the game begins with the stroke of the mysterious woman (the missing step-sister) who came to the throne room. In the game, it is very impressive that this entrance demo is psychologically very impressive (we feel very helpless at the moment) and the character selection in the game starts here. The game is played by Emily or his father Corvo (the man who is his father!). When you choose one, don't ask what happened to the other one, it goes into the spoiler! I must mention that they both have different powers. And if you want to play again when you finish the game with a new option, whoever you choose, you can play the game in a more fun way with the features of both can not pass without telling you. I chose Emily because I was going with Corvo in the first game (and because it was Emily). I must mention that the most beloved feature of Corvo is to enter and control a creature (fly, fish, human Cor). Emily is not empty either! For instance, when I connect a few creatures to each other spiritually and knock someone down, it is the one I use most.

Let's come to the game mechanics (or the useful part of the bean in the words of the old!). In the game, your weapons (portable sword (shut-down and take my money!), Gun and crossbow), your special powers, your physical forces (I did not enter, and this game is insulting!) With your aunt takes back your throne with friends. Nine-part game in front of you in front of you if you want to secret and deep, you can proceed by doing the tasks given in the sections. What you need to know here is that no matter how deadly you are, you will know that the game will come to you by adapting the parts so deadly. For example, when you kill a lot of people in the first game, the epidemic spread further and the zombies were jumping around.
In the first part of the game you are locked into your own room, you are experiencing a mixed practice with your effort to disorient from your situation, and it is also very helpful to embrace your character. In this game there are people who help you. Some even help you in the first game. Sometimes it doesn't seem that there are moments when you question the loyalty of these characters. Sometimes, the emotional connection with the characters you encounter in the episodes, to feel sorry for them in the sense of the game is not enough to tell the emotional effect.

While the country is being dragged into misery by the hands of our beloved aunt, we find and kill or kill the traitors who helped our aunt in the second part. There are two of these episodes, and I realized that he really deserved every penny I gave the game; The first of them is a mad scientist robot soldiers passing in his lab. The laboratory consists of a mansion and there are various safety measures in addition to these robots. But what makes this place so special is that almost every room changes its shape in a collapsible way (and if you're as curious as I am, you should put yourself in these collapsible mechanisms!). Believe in yourself when you play in this mansion. One of the things that make the game successful is that; 'atmosphere'. The other part that affected me was; mansion When you go here, you will see the traces of the past (and people) as you question the foundations of the past in the manor house resembling a haunted mansion. The first time I saw that shady silhouette at the piano, I still remember the hair on my body. What makes this section special is that you can change as much as you want between the device and the past. The section is thought to be so subtle that, in the past, you can kill the masters who repair the damaged window and when you come today, you see that the window has not been made. I should also mention that I have experienced an experience of a table-top theft. There is also the moment of peeling the safe, which cannot be eaten by taste H
As I said, the game consists of nine parts, and if I don't count the downloads from the beginning, I finished the game in about 45 hours. Of course, this period will change in proportion to your desire to find the runes / charms that are scattered around the sections, as well as performing the tasks and to the far end. I have to say that you have the option to end the game without appearing and killing in each section. For example, you can silently drop behind a guard and kill him silently with your sword. What you need to pay attention to here is not to leave the man / mulberry in the middle. Also, when a corpse is found by other colleagues, it can trigger an alarm, add additional force, or directly affect your performance as you finish the episode.
There are several types of enemies in the game. These are classical guards, conservative religious fighters (devices that make magic ineffective), gangsters, cancer feeders (warrior robots and black magic witches.) (both normal and black magic dogs), sometimes they can be foul.
When we look at our powers in a little more detail, the creativity is so high ... It is not possible for the devil to combine the ability of Emily, for example, with the holographic rushing skill of his enemies. Sir, for our recipe, we first have a few enemies (preferably less than 3 farther away), and then our hologram is created at our base and connected with these enemies spiritually. Then we drown our hologram and voala! The enemies are lying on the floor unconscious.
You have the ability to hack in the game, and some defense tools (electric ball, warrior robot, electric wall) can be turned against enemies. What you need to know while doing this is that enemies will definitely die and attract attention. In addition, the heart of the soul of our deceased (yes, semi-mechanical beating heart) between tools that we can not give up. With this tool you can read people's brains, for example, you can learn the nearby safe passwords. You can also find the places of rune / charm that I mentioned earlier in the sections.
As you overhear conversations of the people / guards you're encountering, or read voicemail messages from the gramophones in the rooms, you can find deadly clues on the chapters by reading the text messages on the tables. So I suggest you as a researcher as you are, at least if you're playing in a secret and deep type.

There are some shops in the game called blackmarket and you can get your life or mana potion and you can use your weapons plans to improve your pistol or other weapons. For those who will go to the city, for example, the pistol will be indispensable. What I like most about the Blackmarket is that you can rob them (which is even an achievement for that). What you need to pay attention to here, usually a blackmarket soyakacak, at the cash register to see you (or blackmarket employees in the following sections may not recognize you, do not sell) and that section of the black markers from the receipt of the receipt (you can not shop when the cashier is unconscious / dead!).
In the meantime the game is as realistic as possible! When you walk fast or break a glass, you can catch the attention. The final of the game (which suits this game) changes with the decision you make and I really need to tell you that the final part of the game is appropriate (in terms of difficulty and subject and visuality). I recommend the game with peace of mind.
yours affectionately
Let's take a short tour of the game and for those foreign to the game. Sir, in a country governed by royalty, there is a queen and her 8-year-old daughter. The country was formed by a few small kingdoms. There is also an entire fanatic group within the country and all kinds of supernatural forces are waging war. The largest source of energy is whale oil, which has a plague-like disease, almost destroying the country's poor group. Apart from the rich population, the people are living with misery. One day the queen is massacred by a group of supernatural powers and the crime is thrown at the queen's close protection Corvo. Corvo must escape the prison by escaping from the prison by enacting a mysterious stranger to give him some power and clear his name. The biggest factor in doing this is the little girl Emily, who she reared up like her own child. Likewise, some people attempted to rule the country through him. When Corvo begins this adventure, a number of people join him, and with their help, he catches these killers. In the meantime, the plague finds the cure and the story ends with a happy ending.
The second chapter starts with Emily's ascension to the throne about 10 years later, and with the help of her father, ruling the country. After learning the mechanics with a short tutorial, you enter the game with the input demo. On the anniversary of his mother's death, the game begins with the stroke of the mysterious woman (the missing step-sister) who came to the throne room. In the game, it is very impressive that this entrance demo is psychologically very impressive (we feel very helpless at the moment) and the character selection in the game starts here. The game is played by Emily or his father Corvo (the man who is his father!). When you choose one, don't ask what happened to the other one, it goes into the spoiler! I must mention that they both have different powers. And if you want to play again when you finish the game with a new option, whoever you choose, you can play the game in a more fun way with the features of both can not pass without telling you. I chose Emily because I was going with Corvo in the first game (and because it was Emily). I must mention that the most beloved feature of Corvo is to enter and control a creature (fly, fish, human Cor). Emily is not empty either! For instance, when I connect a few creatures to each other spiritually and knock someone down, it is the one I use most.

Let's come to the game mechanics (or the useful part of the bean in the words of the old!). In the game, your weapons (portable sword (shut-down and take my money!), Gun and crossbow), your special powers, your physical forces (I did not enter, and this game is insulting!) With your aunt takes back your throne with friends. Nine-part game in front of you in front of you if you want to secret and deep, you can proceed by doing the tasks given in the sections. What you need to know here is that no matter how deadly you are, you will know that the game will come to you by adapting the parts so deadly. For example, when you kill a lot of people in the first game, the epidemic spread further and the zombies were jumping around.
In the first part of the game you are locked into your own room, you are experiencing a mixed practice with your effort to disorient from your situation, and it is also very helpful to embrace your character. In this game there are people who help you. Some even help you in the first game. Sometimes it doesn't seem that there are moments when you question the loyalty of these characters. Sometimes, the emotional connection with the characters you encounter in the episodes, to feel sorry for them in the sense of the game is not enough to tell the emotional effect.

While the country is being dragged into misery by the hands of our beloved aunt, we find and kill or kill the traitors who helped our aunt in the second part. There are two of these episodes, and I realized that he really deserved every penny I gave the game; The first of them is a mad scientist robot soldiers passing in his lab. The laboratory consists of a mansion and there are various safety measures in addition to these robots. But what makes this place so special is that almost every room changes its shape in a collapsible way (and if you're as curious as I am, you should put yourself in these collapsible mechanisms!). Believe in yourself when you play in this mansion. One of the things that make the game successful is that; 'atmosphere'. The other part that affected me was; mansion When you go here, you will see the traces of the past (and people) as you question the foundations of the past in the manor house resembling a haunted mansion. The first time I saw that shady silhouette at the piano, I still remember the hair on my body. What makes this section special is that you can change as much as you want between the device and the past. The section is thought to be so subtle that, in the past, you can kill the masters who repair the damaged window and when you come today, you see that the window has not been made. I should also mention that I have experienced an experience of a table-top theft. There is also the moment of peeling the safe, which cannot be eaten by taste H
As I said, the game consists of nine parts, and if I don't count the downloads from the beginning, I finished the game in about 45 hours. Of course, this period will change in proportion to your desire to find the runes / charms that are scattered around the sections, as well as performing the tasks and to the far end. I have to say that you have the option to end the game without appearing and killing in each section. For example, you can silently drop behind a guard and kill him silently with your sword. What you need to pay attention to here is not to leave the man / mulberry in the middle. Also, when a corpse is found by other colleagues, it can trigger an alarm, add additional force, or directly affect your performance as you finish the episode.
There are several types of enemies in the game. These are classical guards, conservative religious fighters (devices that make magic ineffective), gangsters, cancer feeders (warrior robots and black magic witches.) (both normal and black magic dogs), sometimes they can be foul.
When we look at our powers in a little more detail, the creativity is so high ... It is not possible for the devil to combine the ability of Emily, for example, with the holographic rushing skill of his enemies. Sir, for our recipe, we first have a few enemies (preferably less than 3 farther away), and then our hologram is created at our base and connected with these enemies spiritually. Then we drown our hologram and voala! The enemies are lying on the floor unconscious.
You have the ability to hack in the game, and some defense tools (electric ball, warrior robot, electric wall) can be turned against enemies. What you need to know while doing this is that enemies will definitely die and attract attention. In addition, the heart of the soul of our deceased (yes, semi-mechanical beating heart) between tools that we can not give up. With this tool you can read people's brains, for example, you can learn the nearby safe passwords. You can also find the places of rune / charm that I mentioned earlier in the sections.
As you overhear conversations of the people / guards you're encountering, or read voicemail messages from the gramophones in the rooms, you can find deadly clues on the chapters by reading the text messages on the tables. So I suggest you as a researcher as you are, at least if you're playing in a secret and deep type.

There are some shops in the game called blackmarket and you can get your life or mana potion and you can use your weapons plans to improve your pistol or other weapons. For those who will go to the city, for example, the pistol will be indispensable. What I like most about the Blackmarket is that you can rob them (which is even an achievement for that). What you need to pay attention to here, usually a blackmarket soyakacak, at the cash register to see you (or blackmarket employees in the following sections may not recognize you, do not sell) and that section of the black markers from the receipt of the receipt (you can not shop when the cashier is unconscious / dead!).
In the meantime the game is as realistic as possible! When you walk fast or break a glass, you can catch the attention. The final of the game (which suits this game) changes with the decision you make and I really need to tell you that the final part of the game is appropriate (in terms of difficulty and subject and visuality). I recommend the game with peace of mind.
yours affectionately
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